Talking Carls and the Vegetable Principle

A snaggle of Talking Carls

At a lunch the other day, someone introduced the Talking Carl app for the iPhone, which has the delightful feature of repeating what it hears (after a slight delay) in a suitably humour-inducing manner. Carl (who is essentially a simple sound processor/modulator) can also be tapped or poked to produce sounds congruent with his character. This being a meeting full of designers, iPhones were promptly produced, Carls downloaded, and a chorus ensued.

What the designers did not probably anticipate was the way a number of people at the table decided to put their Carls together as in the photo above, thus creating a self-sustaining feedback loop with unpredictable sounds, and consequently, much experimentation. Two things coincided to create this happy raucuous system of Carls: the fact that Carls 'speak' after a slight delay, allowing a person to 'activate' their Carl and having time to move it into position; and the fact that the iPhone's microphone & speaker are at the same end of the phone.

This is a moment of emergence, wherein the ant becomes the anthill. Here, a set of people have taken objects (for that is what running apps are, after all) designed for single-person use, and combined them to create a group behaviour that is completely different from the individual one. Insofar as this is much like how Unix is constructed or how computer software collaborates, this is nothing new. However, in that this act of composition is being performed without any acts of construction (programming), this use of digital interactive objects as tools for creating yet other kinds of interaction - because the Carl you engage with alone is not the Carl you 'prime' for the symphony - is exceedingly rare (because rarely designed to afford). The symphonic Carl is not mediating the interactions between people, but is a tool with which people have different kinds of interactions, and a tool which enriches interactions.

Two lessons: first, that it's better to create tools for experiences instead of trying to create experiences (i.e. give me the vegetables, not the processed soup). Second, that technologies (through use) can interact to create unpredictable outcomes, which might not always be as benign as our lunchtime cacophony.

Someone

Have you ever heard "Talk with Chippy " ?

Let me tellyou something about him.It's the newest application on the iPhone and Ipod market. His cute little figur ans his so lovely voice will make your day.

Have a look on it,try it and convince yourself about what this chipmunk is able to do.

I bet you will have lots of fun:)

[edit by arvind, fixing link]
"Talk with Chippy" is available on the following link: http://itunes.apple.com/us/app/talk-with-chippy/id362084375?mt=8

linking here