topic: participatory design

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The true/LOVE experiment was quite successful: we appear to have tapped into a vein of interest & emotion that we didn't realise existed. Apparently, when you ask people - in so many words - to share what they love about a place, they respond heartily. We were swamped by people practically the whole time (from 8.00pm to 12.30 am).

I'm still analysing the actual map that resulted, but the video above is a good discussion of why this sort of participatory, site-specific engagement works, and what design principles went into it.

More considered, analytic, and reflexive commentary to follow.

 

Can design research methods be used outside the confines of a project, to throw light on the design of technological/information systems? What can be learnt from an open-ended exploration, sampling events & sites instead of people?

Come by for an experiment: art as commentary on crowd sourcing, web 2.0, and measures of community interest. All of this without a single computer involved.

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